Want to learn
level design?

You’ve come to the right place. 

Hileveld is a great place to learn level design if you are a complete beginner.

A perfect place to refine your knowledge if you are a professional designer.

And an awesome resource to step up your game if you are an indie developer.

What is Hileveld all about?

If you’ve ever wondered:

“Where can I learn the actual process of designing video game levels?”, you’re in the right place.

Hileveld is where you can learn the proper methodology and right approaches to level design.

We don’t talk about tools. We don’t tell you which button to press in order to raise terrain or place a prop on a map. We talk about design principles.

Applying them will make your level work as a functional space.

About the Author

Hi, I am Mykhailo Bichukov a founder and an author of Hileveld.

I have a graphics artist education and a degree in architecture. One day I decided to follow my passion and apply my knowledge in game development.

After a long and bumpy journey in learning different game development disciplines I ended up working as a level designer.

After I practiced level design as a professional for more than 6 years in Artificial Core and then in Wargaming, I decided to create a resource where I can systematize my knowledge and share it with others.